Dishonored is often visually stunning though I’m finding myself distracted by how the game treats characters. NPCs chatter about their personal lives before transitioning into marching patterns. The denizens and soldiers of the world, who make up the vast majority of the population, do not matter outside of serving as gameplay complications. Dishonored offers rewarding freedom in movement- and excels when this is the focal point- but fails to connect with tactile character development and relationships. Though the game succeeds in fusing the player with the independence of movement in a play-space, I find myself longing for a connection to an otherwise detailed world.