Dead Man Walking
Having recently played the Source mod No Room in Hell I found myself thinking about chaos in play- specifically, how games can be reduced to variations on controlling chaos in a play-space. Within this consideration, No Room in Hell feels reckless to the degree it requires the players to intuit progress with goal completion. As someone mentioned while a few of us played through the campaign, No Room in Hell serves as a zombie simulator- a contrast to the arcade gameplay and presentation of L4D. No Room in Hell offers a consistently terse and often unfair experience. Yet, I eagerly await getting together with a group of peeps and giving the game a whirl again.